This sounds terrible, yes, but there’s something hypnotic in the way the to-and-fro sucks you into the world. Certainly Google Maps would cut playtime in half much of that time is spent asking for directions. Most of Shenmue's design hinges on existing in the pre-internet age it’s a detective story that could probably be solved with two Google searches, stretched into a 30 hour trek round the houses. When you aren’t feeding shoe leather to local hoodlums, you’re wearing it down in the streets and countryside you explore as you endlessly pester NPCs for gossip. Does the ageing design hold up and can it make converts 20 years on? Here's wot I think. That's 6.3 million dollars worth of permission to not change a thing, and so it has largely turned out. Of course, it’s time travel that doesn’t fret about the butterfly effect - you spend most of your trip kicking in groins in a way that will surely curtail a few family lineages.īut this sequel is time travel of a second kind, too: a design throwback to 1999, when Shenmue was the cutting edge of blockbuster game development then the most expensive game of all time, and one that remained so cherished that it raised 6.3 million dollars in a Kickstarter campaign. In the case of Shenmue III, China in the spring of 1987. The opportunity to visit a very specific moment in history. ![]() Because that’s what Shenmue is: time travel. ![]() On one line, the current date and time above it, the date and time this particular save will whisk you back to. Nothing better captures the magic of Shenmue III than its save files.
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